Abstract
Gamification, the strategic integration of game design elements into non- game contexts, has emerged as a powerful pedagogical approach aimed at enhancing motivation, engagement, and learning outcomes in educational environments. This chapter is designed to introduce educators to the fundamental concepts, theoretical foundations, and practical applications of gamification. It begins by defining key components such as points, badges, leaderboards, challenges, narratives, and feedback systems, illustrating how these elements can be tailored to support diverse learning objectives and student profiles.
| Original language | American English |
|---|---|
| Title of host publication | Human-AI Collaboration and the Evolving Role of Educators |
| Editors | Belqes Al- Sowaidi, Tawffeek Mohammed |
| Publisher | IGI Global Scientific Publishing |
| Chapter | 8 |
| Pages | 211-250 |
| Number of pages | 39 |
| ISBN (Electronic) | 9798337345239 |
| ISBN (Print) | 9798337345215, 9798337345222 |
| DOIs | |
| State | Published - Mar 2026 |
Bibliographical note
Publisher Copyright:© 2026 by IGI Global Scientific Publishing. All rights reserved.
ASJC Scopus Subject Areas
- General Computer Science
- General Social Sciences
Disciplines
- Business
- Education
- Technology and Innovation
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver