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Gamification in Education for Educators and Policy Makers: Gamification in Classrooms

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

Gamification, the strategic integration of game design elements into non- game contexts, has emerged as a powerful pedagogical approach aimed at enhancing motivation, engagement, and learning outcomes in educational environments. This chapter is designed to introduce educators to the fundamental concepts, theoretical foundations, and practical applications of gamification. It begins by defining key components such as points, badges, leaderboards, challenges, narratives, and feedback systems, illustrating how these elements can be tailored to support diverse learning objectives and student profiles.

Original languageAmerican English
Title of host publicationHuman-AI Collaboration and the Evolving Role of Educators
EditorsBelqes Al- Sowaidi, Tawffeek Mohammed
PublisherIGI Global Scientific Publishing
Chapter8
Pages211-250
Number of pages39
ISBN (Electronic)9798337345239
ISBN (Print)9798337345215, 9798337345222
DOIs
StatePublished - Mar 2026

Disciplines

  • Business
  • Education
  • Technology and Innovation

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