Abstract
This article explores how individuals reflect on their digital experiences of actualizing fantasies to make sense of their everyday actions, particularly in the context of video gaming. Our study takes a qualitative approach to understanding the context of materializing consumer fantasies, as initially experienced and actualized in video games, and how these fantasies are transformed into material reality, through an investigation of an illustrative case of mass street protests, the 2013 Gezi Protests in Turkey. The findings suggest that digital virtual experiences in video games have obvious manifestations in the material world, as consumers travel on the borders of reality, moving back and forth into the liminoid terrain of the digital virtual, and provide a deeper understanding of how the blurred boundaries between the virtual and material are established in practice.
Original language | American English |
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Pages (from-to) | 623-647 |
Number of pages | 25 |
Journal | Convergence: The International Journal of Research into New Media Technologies |
Volume | 24 |
Issue number | 6 |
Early online date | Jan 4 2017 |
DOIs | |
State | Published - Dec 2018 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© The Author(s) 2017.
Article
This article was published before Dr. Begum Kaplan joined Lynn University.ASJC Scopus Subject Areas
- Communication
- Arts and Humanities (miscellaneous)
Keywords
- Digital virtual consumption
- Gezi Protests
- liminoid
- political activism
- social movements
- video games